LAST FLAG STANDING
Play Last Flag Standing online
Choose a country and see how far your flag survives. Play a dice battle on the 196-country map, or watch an automatic world war. Random mode uses an internet connection to record and verify your run.
How to play
Choose a mode
Select Random to play a run. Choose a country on the map, search by name or use the random-country button. Watch the War starts a simulation instead.
Roll against a neighbor
In Random mode, the game finds your next opponent. Roll your dice, compare the final scores and move on to the next battle. A tied battle is rolled again.
Keep your run alive
A victory adds the opponent’s territory and population to your country. A defeat costs one heart. Your run ends when you have no hearts left.
Two ways to play
Random
A playable run with three starting hearts. Opponents are chosen for you, so the challenge is seeing how far your flag survives. This mode does not let you freely choose an attack target.
Watch the War
Let the countries fight automatically. Follow a favorite and switch to 2× or 5× speed to move through the battles faster. This is a simulation, not a live multiplayer match.
Dice, population and power
A normal battle uses three six-sided dice. Add the rolls, then multiply that total by your current power. Population includes people in conquered territory; consecutive wins add a separate bonus.
For example, rolls of 4, 5 and 3 total 12. At ×1.2 power, the final score is 14.4. A bigger multiplier helps, but does not guarantee a win.
| Population | Base power |
|---|---|
| Below 1 million | ×1 |
| 1 million to under 10 million | ×1.1 |
| 10 million to under 50 million | ×1.2 |
| 50 million to under 200 million | ×1.3 |
| 200 million to under 1 billion | ×1.4 |
| 1 billion or more | ×1.5 |
Each consecutive win adds +0.1 power, up to +0.3. A defeat breaks the streak. Rank power is added separately.
What does the red rally die do?
An attacker whose whole empire has less than one twentieth of the defender’s land gets a fourth die. A defender qualifies when its land is less than one twentieth of the attacker’s original home country. Only the best three rolls count. The 20× condition compares land area; it does not multiply a battle score by twenty.
Rank milestones in Random mode
- 3 Wins
Rising Nation
+1 heart (maximum 5)
- 10 Wins
Regional Power
+1 heart (maximum 5) · +0.1
- 20 Wins
Empire
+1 heart (maximum 5) · +0.2
- 50 Wins
Superpower
+1 heart (maximum 5) · +0.3
Playing on a phone or computer
Give the map room
Use fullscreen for a longer session. On a phone, portrait keeps the controls close together; landscape gives the map more width. The game’s map has zoom and reset-view controls.
Start with a short run
Random mode lets you learn the dice and hearts before following a whole simulation. If you want to watch rather than make each roll, choose Watch the War.
If the game will not load
Check your internet connection and reload the page. Random battles and the shared leaderboard need the game server. A failed score submission can be retried within six hours; reloading interrupts the current run.
Questions before your next roll
Is Last Flag Standing free to play online?
Yes. The browser game is free to play and needs no app installation. Random mode requires internet access for server-verified battles and shared scores.
Can I play on mobile?
Yes. Use a current mobile browser. Fullscreen gives the map more room; on a phone, you can also rotate the screen and use the map zoom controls.
Can I pick which country to attack?
In the current Random mode, your next opponent is selected by the game. You choose your starting country, not every attack target.
Is Watch the War multiplayer?
No. It runs automated battles between countries. Following a country does not put another human player in control of it.
Does a lost battle take away my land?
In Random mode, a defeat costs a heart rather than territory. When all hearts are gone, the run ends. Watch the War uses its own elimination flow.
How does the shared leaderboard work?
Complete a Random run with at least three wins, then submit a player name. Scores come from the server-recorded run. The weekly board starts each Monday at 00:00 UTC; the all-time board keeps historical results. Watch the War does not submit ranked scores.